Rules

6. PLAYING FORMAT

SECTION 6 RIGHTS AND RESPONSIBILITIES OF THE PARTICIPANTS

6.1 BOTH PLAYERS

6.1.1 All players must learn and accept all rules and regulations before playing.

6.1.2 All players must accept every referee’s calls and judgments without any complaints; however, players may enquire the referee about any call.

6.1.3 All participants must treat all players, coaching staff, technical crew, officiating crew, and the audience with respect and sportsmanship

6.1.4 All players may not pressure the referee in changing his/her call.

6.1.5 All players must not waste time during a match.

6.1.6 P layers of the same team may communicate to each other during the game .

6.1.7 During a match and after the rally has been ruled dead, players may converse with the officiating crew.

(Rule 6.1.2) I n these three contexts

7. SCORING SYSTEM

7.1 TO WIN THE MATCH

7.1.1 Type A: A single set match. Whoever wins the set wins the match.

7.1.2 TYPE B: A match consisting of a best of three sets. Whichever team wins two sets wins the match.

7.2 TO WIN THE SET

7.2.1 Type A: (Rule 7.1.1 ) The winning team is the first team to reach 18 points. If the score is tied at 17, the winner is decided if a team scores two consecutive points ( 19:17 , 20:18 ) or if necessary (after a 20:20 tie), whichever team reaches 21 points .

7.2.2 TYPE B: ( Rule 7.1.2 ) Whichever team reaches 18 points in a set first, wins the set. If the score is tied at 17, the winner is decided if a team scores two consecutive points ( 19:17 , 20:18 ) or if necessary (after a 20:20 tie), whichever team reaches 21 points. If teams are tied at one set apiece, the match goes to a deciding third set, with the winners the first to reach 15 points. If teams are tied at 14 points, the winner is decided if a team scores two consecutive points ( 16:14 , 17:15 ) or if necessary, 17 points wins the match after a 16:16 tie .

7.3 TO WIN A RALLY

a team that wins a rally earns 1 point (Rule 7.2.1, 7.2.2) At any point during a set, when both teams’ scores are divisible by 6 ( 6, 12, 18, 24, 30 , 36) , then, the teams change sides

STRUCTURE OF PLAY

8. PREPARATION OF THE MATCH

8.1 COIN TOSS

b efore the start of the match, the referee will call each team’s captain for the coin toss. The winner of the coin toss may choose to A ) serve or B) choose a side. The loser of the coin toss gets the reverse result of the coin toss for the second set. If the match goes to a third set, the coin toss would be conducted again.

8.2 WARM UP SESSION

b efore a match, if a playing field is available, athletes may warm up for three minutes there. But, if a playing field is unavailable, athletes may warm up for five minutes elsewhere .

9. TEAM LINE – UP

9.1 the two athletes from each team must be on the playing field at all times .

9.2 s ubstitutions are not permitted during a match .

10. PLAYER’S POSITIONS

10.1 POSITONS

10.1.1 D uring a serve, all players must be within the boundary lines (except for the server)

10.1.2 A player may position him/herself anywhere on the field inside the boundary lines during a serve.

10.1.3 There are no illegal positions for any player.

10.2 SERVICE ORDER

A service order (player #1, player#2, player #1, player#2, etc.) must be kept throughout the set (the captain tells the order to the referee after the coin toss)

10.3 SERVICE ORDER FAULT

10.3.1 After player #1 serves, player#2 on the same team serves for the team for the next time. This order is maintained through out the match.

10.3.2 T he scorekeeper informs everyone about the service order and corrects all inquiries about the service order .

10.3.3 A service order mistake. It would be considered illegal within the rules, and the opposing team would be rewarded one point . (Rule 12.2.1)

PLAYING ACTION

11. STATES OF PLAY

11.1 BALL IN PLAY

the start of play begins with the referee’s whistle and the ball is in play after the serve.

11.2 BALL OUT OF PLAY

The referee will blow his/her whistle when he/her sees a fault within the rally and the play stops .

11.3 (BALL IN)

the ball is considered in bounds if it hits any area in the playing field, including any part of the boundary lines . (Rule 1.3)

11.4 (BALL OUT)

the ball is considered out of bounds if

a ) the ball lands anywhere outside of the playing field

b ) If it hits any object outside of the playing field or people other than the athletes

C ) If the ball hits the post or antenna or the strings connecting the two.

D ) If the ball curls around the post, and antenna, or the strings connecting the two.

(Rule 14.1.2, 14.1.3)

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